UM IMPARCIAL VIEW OF THE FIRST BERSERKER: KHAZAN

Um Imparcial View of The First Berserker: Khazan

Um Imparcial View of The First Berserker: Khazan

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Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

A gameplay parece demasiado a do Nioh, ao ponto por quase parecer 1 sucessor espiritual do game. Khazan tem acesso a 3 ESTILOS por armas: lança, espada Bastante e empunhadura dupla com espada e machado, com cada uma dessas armas tendo sua própria árvore do habilidades onde o jogador consegue montar builds completamente variados de modo a este precisamente tipo de arma.

At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

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It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.

Outra coisa que igualmente incomoda muito é este fato do progresso em atalhos dentro dos mapas nãeste ficar salvo permanentemente no jogo, quando comecei a tomar backtracking nos mapas anteriores para pegar ESTES colecionáveis da platina, me deparei usando todos os atalhos de que eu tinha aberto, completamente fechados.

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It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

Usando um visual finesse cell shading qual imita um anime, o game se destaca através maneira tais como usa The First Berserker: Khazan seu sistema de habilidades de modo a atravessar ao jogador a sensação de qual o protagonista é poderoso.

Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.

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